LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. By 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 This can be provided by nearby houses, or by building tents. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; joew You need to sign in or create an account to do that. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. As you are unarmed, you have nothing to raise/lower. The first thing that i want is change the speed from normal vehicles, already on Arma 3. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. So, the first step is ho to change the speed of this vehicles. 800 DPI is best for me. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Crew Capacity If you have a related Youtube channel, enter the URL. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. gears 1-8 and 2 reverse gears. Here's some data. Type You click it and nothing happens or it becames disabled 1) How to change the vehicles (car/boats/heli/planes) speed, please? I'd assume in MP execute that locally to the driver. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Powered by Invision Community. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. 2. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 It takes 20% less damage to hits to HE-type munitions. All rights reserved. It takes 200% increased damage from high-explosive (HE) type munitions. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. How about adding gears while we're at it? Multiply by 3.6 for km/h. insertions where surprise is key, deploy the SDV and approach the target from below. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Striders have base armour values of 200. The Strider's body can survive 1,600 points of damage. I never noticed it before. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. enemy The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Faction In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. and, Arma is a very CPU-intensive game, much affected by processor single core performance. Valve Corporation. Pull the nose down [W] to gain speed and up [S] to lose it. The mod works for all vehicles that use tank, car or boat physic modelling. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Very useful with HAFM naval units. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Info This script was used to get speeds. It is incorrectly classified in-game as an MRAP. The driver can operate the vehicle, turn the lights on and off, and blow the horn. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. VEHICLE IS ALWAYS AN OPTION. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS I never liked, in any game, tapping the "gas pedal" to accelerate with. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . the current action menu is too clunky. I was curious about how fast a player could run forward in a single direction. Strider its a big problem =( I click it, nothing happens. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. How do you even aim? Move the mouse slower. Would be good to have wheel spin and skid if using 'E' from a standing start. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. It's not as indepth as your solution but it is there. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? It reduces up to 20% of incoming damage from HE-type munitions. A Strider looks over cargo containers at Malden airport. Scrolling slower (or in smaller increments) should improve turn speed a bit. Conditions. Thank you for help. 4000 mass If destroyed: Rapidly lose entire fuel supply over several seconds. It would only affect top speed which the 3 keys do already. The hull can resist up to 200 points of damage. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Fuel capacity Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. I got a problem with Jozen mod. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Yes (all variants) You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. That would make it more useful to use the other keys 'Q' and 'W'. Could you tell me where is it, please? (*) Not used by any in-game Strider. Everything about the ARMA game series by Bohemia Interactive on reddit! Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. As often as it's done Could you help me with that, please? 26 fuel units It is only visible to you. #4 [ESD]Calibre May 9, 2017 @ 2:51am You cannot go prone with a launcher. All trademarks are property of their respective owners in the US and other countries. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! For those insertions where surprise is key, deploy the SDV and approach the target from below. Running the game at 4x speed shows that unarmed sprinting gives these values. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Game updates, videos, pictures, discussions, help, and more. Multiply by 3.6 to get KM/H. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Here's some data. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Maneuver the helicopter sideways with [A] and [D].
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