This site is ad-free. Research, player faction data, and pawn relationships are all carried over. You can find his portfolio at artstation.com/thain. All rights reserved. Causes pathfinding to break or simply not work. Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend. Code and concept by Kentington.Artwork by Thain. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. Thanks also to Sarg, who created new sprites for the space insects. Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded You can remove health conditions by editing the hediffs for injuries (i.e. You can then start a new game using this ship to continue your colonists' stories on another world! Saving manually also allows the choice of overwriting other saves. Each fission reactor produces 7500 power. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Keep in mind, our Discord contains multiple projects. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. IdeologySave Our Ship 2modmod Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. https://rimworldwiki.com/index.php?title=Save_file&oldid=111759, As of at least Alpha 16, the directory Steam Cloud will create is. RimWorld's save files are written in XML and contain all the information about the state of the game. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. The Blue Smoke which saves us, and keeps our files in order. Obviously this would require extensive work. Garden Vessel --- Temporary data sheet: Categories -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. Click on a line, and then use the Ctrl+F function to find the name of the pawn you wish to edit. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Otherwise, just remove gunplay. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Dress in RimWorld style. Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Discussion, screenshots, and links, get all your RimWorld content here! Larger ships are harder to launch. This item will only be visible to you, admins, and anyone marked as a creator. Manage all your favorite fandoms in one place! Research, player faction data, and pawn relationships are all carried over. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Please report issues on our tracker here. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Its better to build a small ship then expand it in space. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Androids do not require air to breathe. All trademarks are property of their respective owners in the US and other countries. Any storyteller forcing Raids at Player Home. Notoriety too high can spawn a null ship. Some advanced items need the Archotech Spore. (does populate space with water on the overlay but it can be ignored outside that menu.). When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. When saving the game manually, the player can choose a custom name for the save. Shuttle and salvage bay can stack with things, overlap, etc. Nevertheless, I cant plan for every contingency. To be honest both mods are way to . Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Also check the Range Finder to ensure your weapon type is in range. Space start might instead start you on an occupied tile on the planet. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. (may also be in cache). 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! If you have a related Youtube channel, enter the URL. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Initial ship design only needs 1 reactor. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. You have destroyed the last enemy ship's control unit, to preserve the ship and capture it, you have to hack it instead. I can not find some items in the build menu. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. The requirements for launch are much simpler in SoS2 than in vanilla. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This is a giant brick of information. It is only visible to you. Hello! It is the field where we all share an interconnectedness and an inter-relatedness. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. SOS also includes new ship parts which allow constructing a proper interior. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. You can set those time constraints on the RT configuration. This mod is compatible with existing saves, it does not require you to start a new game. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Either because youve run out of challenges or because youre tired of living in the same place. Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Causes an endless stream of projectiles. Stealth Vessel Civ. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. View source. https://www.youtube.com/playlist?list=PL327Y7wkRS2kryLQlpBlA5ybnReY8KlFE My pawns walk into engine plumes during combat and die. All trademarks are property of their respective owners in the US and other countries. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Includes basic Combat guide. To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Valve Corporation. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. You can find his excellent add-on "Alpha Ships" here. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. It will now never occur again. If not, save again, reboot the entire game from the desktop, and continue. This field is universal. Reactors vent heat into rooms instead of the heat network. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. You will find:
  • some text regarding the Toxic Fallout
  • . The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. This mod serves as a comprehensive overhaul of spaceflight. If you liked my opinion, please reply. Either you have unroof zones in your ship or the room is too large. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. You will see a list of
  • events
  • . I am the dev on this mod but I have worked on skyrim mods. World data is saved into the map file, to allow multiple saves on the same world without confusion. Capturing still lets you salvage enemy ship. Parts of enemy ship stay under fog even if they shouldn't. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Well occasionally send you account related emails. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. deleting permanent wounds) or add skills and passions. are there any efforts being made to create compatibility between them? The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it.